Changeling: The Lost, Cambridge VSS

Part 1: Basic Information
Domain Cambridge
Venue Changeling: The Lost
Venue Storyteller Nick Lambourn
Storyteller Contact nikoliborsh@gmail.com
Game
Times TBC

Part 2: Styles of Play
Rate each of these categories 1-5, using the scale below:
Style of Play Description Rating
Action Combat and Challenges 2
Character Development Personal dilemmas and choices 5
Darkness PC death or corruption 4
Drama Ceremony and grand story 4
Intrigue Politics and negotiation 5
Manners Social etiquette and peer pressure 3
Mystery Enigmas and investigation 4

Pace How fast do stories emerge, develop, and resolve? Moderate

Rating Description
1 Never present
2 Sometimes present
3 Often present
4 Usually present
5 Always present

Part 3: Description of Venue

OOC History: To go into any detail about the real history of Cambridge would be time consuming and turn this document into an essay. In the interest of keeping it simple and giving the option to players to read what they feel is relevant the link to the wikipedia page for Cambridge is provided.

http://en.wikipedia.org/wiki/Cambridge

IC History:

Theme: The aim for the game is for it to be focused on a dark, fearful game where politics, intrigue and distrust are rampant. Of course such a thing is malleable based upon the players and what they want from the game as ultimately it is their decision. The history and the the influx of tourists and students lend themselves well to the setting. Providing a suitable location to which Changelings can hide from their Fae Masters.

Do you go it alone? Or do you seek the solace of the local freehold and the others within who understand what you are going through?

Mood: The overall mood of the game will be a mix of fear and loss. Fear of the True Fae, fear of going back, fear of the unknown, fear of you new existence. The loss of what you once were, the loss of your previous life now replaced by a doppleganger, loss of your family, loss of your friends, loss of everything you once were.

Part 4: Storytelling Mechanics
Detail any of that apply to the venue:

Proxy rules: Though proxy play is permitted by the Camarilla rules supplements, proxy characters are discouraged except during special events or for very specific actions that take place outside of regular games, as there are often insufficient staff or members who can run the proxy characters to their fullest. Please understand that proxies very rarely add to a game and often result in improper play of a character. As such, any and all proxies will require an extensive write up on the PC’s goals and motives, as well as a copy of the character sheet, background, and proof of MC. All proxies are hard proxies. The proxies must be received by the VST in writing or via email at least 48 hours before the game, and must contain everything needed to check in. This is detailed in the Camarilla Rules Supplement. The VST reserves the right to refuse proxies.

Travel risks: Low with normal means. There will be occasion that travelers will encounter trouble, but such situations will be primarily used by the storyteller for the purposes of furthering plot.

Visiting characters guidelines: You must bring a copy of your character sheet with all required approval numbers clearly listed. If you have any 'Custom' approvals, a full write-up of the mechanics of the Approval must be provided to the ST before game for it to be permitted. For items your character has (weapons, armor, etc.) you must either have a signed item card or have the item(s) listed on your character sheet. 24 hour notice of your attendance is appreciated, but not mandatory.

Experience award guidelines: Players will receive experience points as per the Camarilla Addendum. This is 4xp if this is the first game of the month for the character or 2xp otherwise. The VST may award fewer points to players who show up very late to game, who don’t stay in character for extended periods of the game, or for a host of other possible reasons. The VST will also regularly award one extra experience point as a reward to players for exceptional role play, contributing greatly to the night’s game (often by being the host and having minor advance preparations), for surviving a particularly dangerous scene, or for a host of other possible reasons. The decision to award less or more than 4 experience points is solely in the discretion of the VST.

Roleplay XP will be awarded solely at the discretion of the VST and will be subject to their opinion and comments made in private by the players who attended the game.

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Disclaimer: These pages concern a role-playing game. Events described are not real, but are acted out as a form of improvisational theatre. If you have any problems with this, they're your problems, not ours.

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